Monday Night 19:30 - 22:30
Tales of the Yawning Portal
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its echoing, broken halls house malign creatures. Evil has taken root at the citadel’s core, which is deep within a subterranean garden of blighted foliage. Here a terrible tree and its dark shepherd plot in darkness.
The tree, called the Gulthias Tree, is shepherded by a twisted druid, Belak the Outcast. He was drawn to the buried citadel twelve years ago, following stories of oddly enchanted fruit to their source. The druid found an old fortress that had been swallowed up by the earth in some sort of magically invoked devastation. With the previous inhabitants long dispersed, vile and opportunistic creatures common to lightless dungeons infested the subterranean ruins. At the core of the old fortress, Belak stumbled upon the Twilight Grove. He discovered at the grove’s heart the Gulthias Tree, which sprouted from a wooden stake that was used to slay an ancient vampire.
A perfect, ruby-red apple ripens on the Gulthias Tree at the summer solstice, and the tree produces a single albino apple at the winter solstice. The midsummer fruit grants vigor, health, and life, while the midwinter fruit steals the same. In the years since Belak’s arrival, the enchanted fruit has been widely dispersed through the surrounding lands, promoting good and ill. The seeds of either fruit, if allowed to sprout, grow into small plant monsters known as twig blights.
Tuesday Night 19:30 - 22:30
The Storm King's Thunder
The Savage Frontier (also known as the North) is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales.
Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Bounded by the Sea of Swords to the west and the desert of Anauroch to the east, the Savage Frontier extends as far north as Icewind Dale and as far south as the town of Daggerford. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians, and monsters.
Evil dragons stirred into action by their dark queen, Tiamat, threatened the settlements of the Savage Frontier for a time. Ultimately, they were defeated and forced to withdraw to their lairs, while Tiamat was banished to the Nine Hells. Fear of the dragons’ wrath has faded quickly with the coming of a new threat: giants. The peoples of the North are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, in the past couple of months, giants of every kind have emerged from their strongholds in force to threaten civilization as never before — and not just frost giants and hill giants, but also stone giants, fire giants, and cloud giants. All of the giants are in an uproar. Reports of giant attacks throughout the North have reached the coastal cities of Luskan, Neverwinter, and Waterdeep, stoking fears that the giants are waging war against humans, dwarves, elves, and other small folk.
19:30 - 22:30
Prince of the Apocalypse
The threat of Elemental Evil surfaces in different worlds of the multiverse whenever the force known as the Elder Elemental Eye tests its strength. In its current incarnation, Elemental Evil arises in the Sumber Hills. The scattered towns and isolated homesteads of this frontier now face a dire threat. If the forces of Elemental Evil can’t be defeated before they grow, madness and destruction could spread unchecked through the North.
The presence of Elemental Evil in the Sumber Hills goes back thousands of years, when a sect of renegade drow discovered the extensive caverns beneath the Sumber Hills and claimed it as their territory. These dark elves venerated a terrible god of primordial evil, and they built a shrine to this nameless power. In time, the ancient drow cult faded away (or was wiped out), and the place known as the Temple of the Elder Elemental Eye was forgotten for centuries.
The dwarves of Besilmer were the next folk to discover the site. Besilmer was a realm of pastures and cropland. The dwarves established an underground stronghold called Tyar-Besil beneath the Sumber Hills to defend against the trolls and giants that plagued the region. The dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon broke the realm of Besilmer, and the remaining dwarves abandoned the place altogether.
Over the years, adventurers occasionally stumbled across the buried stronghold of Tyar-Besil and the drow vaults below it. Few made any lasting record of their explorations, and their names are forgotten. But in the year 893 DR (using the Dalereckoning calendar, about 600 years before the present day), a band of adventurers called the Knights of the Silver Horn found the place and commenced an exploration of the ruins. The adventurers came back to Tyar-Besil again and again, and when they decided to establish strongholds and tame the territory, they raised their keeps over each of the known access points leading to the ancient dwarven ruins. The adventurers feared something in the deep caves below the Sumber Hills, and they intended to set a permanent watch over the area.
History didn’t cooperate. A generation or two after the Knights of the Silver Horn established their strongholds, an orc horde swept through the North, and the keeps were overrun. For centuries they stood empty. Locals came to know them as the Haunted Keeps, and various monsters occasionally occupied the ruins.
The abandoned keeps and the dwarven stronghold beneath them might have been forgotten forever, but a few years ago a drow named Vizeran DeVir returned to the ancient Fane of the Eye. A renegade drow wizard of great power, DeVir was no servant of Lolth; like the forgotten sect that created the temple long ago, he devoted himself to the nameless power of the Elder Elemental Eye. His beliefs led to his exile from drow society, but his faithfulness to this dark power did not go unrewarded. Guided by visions, Vizeran DeVir created four mighty weapons imbued with Elemental Evil: the spear Windvane, the dagger Tinderstrike, the trident Drown, and the war pick Ironfang. He left these weapons on the altar of the Elder Elemental Eye for their fated bearers to discover.
Within the last few months, each of the four elemental prophets was driven to seek out the ancient altar by dreams or visions. One by one, Aerisi Kalinoth, Vanifer, Gar Shatterkeel, and Marlos Urnrayle claimed their weapons and became the leaders of their respective cults. The four prophets established themselves in the ruins of dwarven Tyar-Besil and occupied the Haunted Keeps that guard access to the vast dungeon. Lunatics, outlaws, power-hungry villains, and monsters of all description began to trickle into the valley, drawn by the dark call of Elemental Evil. Meanwhile, the prophets experimented with their new toys, nurturing the seeds of elemental nodes that grew larger every day and testing their powers to create ever-larger natural disasters.
After thousands of years, the seeds of Elemental Evil once again sprout beneath the Sumber Hills. Whether anyone can expose these sinister plots and put a stop to them remains to be seen.